Due to lagging, but also because a much closer LevelFarView will create more atmosphere. ![]() Is that what you mean?Īs you said, you don't really want value 127. ![]() I don't think it'll cause extra lagging in smaller areas. The LevelFarView entry allows to customise the distance between levels.I always get more lagging with a large LevelFarView in large open areas. I use the LevelFarView too because in levels with large open areas, you shouldn't really want a value of 127. At least, I've never encountered an extra lag. I do occasionally get clipping at shorter distances with objects/faces that are only something like 2 Meta values apart.īut other than that, WorldFarView=127 works very well, reducing the clipping a lot! :tmb:Īs far as I understand it, there shouldn't be any extra lagging caused by that LevelFarView value. ![]() I don't think I've ever run into this then, because I always use smaller values for the LevelFarView. At extreme distances clipping can still be evident with faces close to LE walls.
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